Midnight Stalker
Those that have proven their worth and stealth have been promoted to Midnight Stalker. These Welkin are the 'underground' of the Army of Thoth. They fight from the shadows and have learned when best to strike a fatal blow on a foe. The Midnight Stalkers should not be generalized as just spies for they can hold their own on the battlefield, both with the sword and the Power of Thoth. Midnight Stalkers not only fight from the shadows, they become the shadows. If a foe comes across one of these Welkin in the night they very well may be the last thing they see, if they see them at all.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Moonlight Glider |
Advances to: | |
Cost: | 36 |
HP: | 40 |
Movement: | 7 |
XP: | 87 |
Level: | 2 |
Alignment: | chaotic |
ID | Midnight Stalker |
Abilities: | nightstalk, skirmisher |
Attacks (damage - count)
Sword melee | 6 - 4 blade | ||
Dagger melee | 12 - 1 blade | backstab | |
Moonbeam ranged | 5 - 4 cold |
Resistances
blade | 0% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | - | 0% | |
Deep Water | 2 | 40% | |
Flat | 1 | 50% | |
Forest | 3 | 30% | |
Frozen | 2 | 50% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 2 | 40% | |
Village | 1 | 60% |